DRAGONS- the dragons of Eberon fall into five major species, which have been in near constant conflict since before recorded history. Dragons are in general solitary creatures with an obsession for valuable items and powerful magical abilities. All true dragons have wings and four legs, can fly, speak, and exhale a powerful breath weapon. The five species of dragon are
Drakus Rex (TIAMAT)-
Tiamats are generally a reddish, orange, or burnt umber color with darker markings, thick overlapping scales, large soaring wings, a powerful build, and a crown of horns on the head. Tiamats enjoy high mountainous or dry, hot areas and breathe huge gouts of flame.
Drakus Verdis (BAMET)- Bamets often have a mottled green or brown coloration that blends well with their surroundings, large thornlike spines along the back and at the joints, jagged scales, and short, broad wings for maneuvering between trees. Bamets are very patient dragons and often stalk prey for miles until they grow exausted. They choose heavily forested areas to call home and spew forth superheated steam.
Drakus Torentus (SYBERIS)- Syberis dragons have the most varied coloration of the dragon species, from the pearly white and pale blue to green, lavender, azule, and on to darker shades of navy blue and black-green. Some even have brownish colorations. They have flat, heavy tails for swimming, small rounded scales, and good maneuverabilty in the air, with webbed fronds growing along the spine. A Syberis will roost near large water sources, such as the ocean, or big rivers, defending its territory with bolts of lightning.
Drakus Imperius (KYBER)- Kybers are dull gray, deep violet or black in color, with forward pointing horns, ragged-looking wings that enhance silent flight, and heavy alligator-like scales. They nest in swamps and underground, in the vast caverns of the underdark. Kybers enjoy creating elaborate traps for their prey. They breathe out casutic necrotic energy that saps the strength and eats away at the tissues of those caught in the blast.
Drakus Cerules (AIZA)- Aizas are bright gold or copper colors, often with extensive white markings. They grow long, whisker-like protrusions around the mouth and a main around the top of the head, with branching horns and small fine scales. Their wings are fan-shaped, and they fly similar to a ray in the water. Aizas are expert manipulators, prefer wide grassy plains, and exhale deadly streams of sparks.
FREEROADS- roads criss-crossing the continents of Kovar, Sarona, and Argona have been built with a special magic which cuts the travel time between two places in half. These special roads, known as freeroads, are maintained by the Guildhouse Orien.
GUILDHOUSE- fourteen major organizations that control a broad range of commercial and political interests through magical secrets and abilities. The fourteen Guildhouses are
Guildhouse CANITH- smiths, carpentry, and tinkers
Guildhouse DENEATH- policing and defensive forces
Guildhouse GALANDRA- hospitality, cooking, and innkeeping
Guildhouse JORASCO- medicine and healing
Guildhouse KUNDRAK- banking and security systems
Guildhouse LYRANDER- sailing and weather
Guildhouse MEDANI- detection and surveillance
Guildhouse ORIEN- travel and freeroads
Guildhouse PHIRALIN- farming and forestry
Guildhouse SIVIS- scribes and official communications
Guildhouse THARASHK- mercenaries and exploration
Guildhouse TURANI- entertainment, art, and illusions
Guildhouse VIDALIS- animal husbandry
Guildhouse TARKAN- (unnofficial) thieves, robbers, and assasins
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